refactor(wish-tree): 参考 wishing-tree-pages 重写许愿树
- 使用精美许愿树 PNG 图片作为背景 - 许愿标签用 CSS 动画实现摇摆效果 - 添加萤火虫和花瓣氛围动画 - 预设树冠挂载点,标签位置更自然 - 深色主题 + 金色/红色/绿色标签 - 边缘暗角让树从中心发光 - 最近心愿横向滚动列表
This commit is contained in:
Binary file not shown.
|
After Width: | Height: | Size: 2.1 MiB |
+141
-727
@@ -1,17 +1,55 @@
|
||||
const { request } = require('../../utils/request.js');
|
||||
|
||||
// 许愿树配置
|
||||
const TREE_CONFIG = {
|
||||
name: '祈福许愿树',
|
||||
desc: '许下美好愿望,祈福平安顺遂',
|
||||
type: 'pine',
|
||||
// 预设的树冠挂载点(百分比坐标)
|
||||
const CANOPY_SLOTS = [
|
||||
{ x: 16, y: 34 },
|
||||
{ x: 27, y: 21 },
|
||||
{ x: 39, y: 14 },
|
||||
{ x: 52, y: 12 },
|
||||
{ x: 63, y: 18 },
|
||||
{ x: 74, y: 26 },
|
||||
{ x: 84, y: 38 },
|
||||
{ x: 12, y: 50 },
|
||||
{ x: 23, y: 46 },
|
||||
{ x: 34, y: 40 },
|
||||
{ x: 66, y: 40 },
|
||||
{ x: 78, y: 50 },
|
||||
{ x: 88, y: 30 },
|
||||
{ x: 45, y: 30 },
|
||||
];
|
||||
|
||||
// 标签颜色配置
|
||||
const TAG_COLORS = {
|
||||
amber: {
|
||||
color: '#ffd700',
|
||||
bgColor: 'rgba(255, 215, 0, 0.9)',
|
||||
borderColor: 'rgba(255, 215, 0, 0.6)',
|
||||
shadowColor: 'rgba(255, 215, 0, 0.4)',
|
||||
},
|
||||
red: {
|
||||
color: '#ff6b6b',
|
||||
bgColor: 'rgba(255, 107, 107, 0.9)',
|
||||
borderColor: 'rgba(255, 107, 107, 0.6)',
|
||||
shadowColor: 'rgba(255, 107, 107, 0.4)',
|
||||
},
|
||||
jade: {
|
||||
color: '#51cf66',
|
||||
bgColor: 'rgba(81, 207, 102, 0.9)',
|
||||
borderColor: 'rgba(81, 207, 102, 0.6)',
|
||||
shadowColor: 'rgba(81, 207, 102, 0.4)',
|
||||
},
|
||||
};
|
||||
|
||||
// 生成伪随机数(用于萤火虫和花瓣位置)
|
||||
function seeded(i, salt) {
|
||||
const v = Math.sin((i + 1) * 12.9898 + salt * 78.233) * 43758.5453;
|
||||
return v - Math.floor(v);
|
||||
}
|
||||
|
||||
Page({
|
||||
data: {
|
||||
treeName: TREE_CONFIG.name,
|
||||
treeDesc: TREE_CONFIG.desc,
|
||||
wishes: [],
|
||||
recentWishes: [],
|
||||
loading: true,
|
||||
showCreateModal: false,
|
||||
wishContent: '',
|
||||
@@ -20,26 +58,14 @@ Page({
|
||||
maxPaidLength: 100,
|
||||
products: [],
|
||||
selectedProduct: null,
|
||||
micEnabled: false,
|
||||
windLevel: 0,
|
||||
fireflies: [],
|
||||
petals: [],
|
||||
},
|
||||
|
||||
onLoad() {
|
||||
this.initAmbiance();
|
||||
this.loadWishes();
|
||||
this.loadProducts();
|
||||
this.initSensors();
|
||||
},
|
||||
|
||||
onReady() {
|
||||
this.initWebGL();
|
||||
},
|
||||
|
||||
onUnload() {
|
||||
this.stopAnimation();
|
||||
this.stopSensors();
|
||||
if (this.renderer) {
|
||||
this.renderer.dispose();
|
||||
}
|
||||
},
|
||||
|
||||
onPullDownRefresh() {
|
||||
@@ -48,709 +74,32 @@ Page({
|
||||
});
|
||||
},
|
||||
|
||||
// 初始化 WebGL
|
||||
initWebGL() {
|
||||
const query = wx.createSelectorQuery().in(this);
|
||||
query.select('#webgl-canvas')
|
||||
.node()
|
||||
.exec((res) => {
|
||||
if (!res || !res[0] || !res[0].node) {
|
||||
console.error('Canvas 初始化失败');
|
||||
return;
|
||||
}
|
||||
|
||||
const canvas = res[0].node;
|
||||
this.canvas = canvas;
|
||||
|
||||
// 获取系统信息
|
||||
const systemInfo = wx.getSystemInfoSync();
|
||||
const dpr = systemInfo.pixelRatio;
|
||||
|
||||
// 设置画布尺寸
|
||||
canvas.width = systemInfo.windowWidth * dpr;
|
||||
canvas.height = systemInfo.windowHeight * dpr;
|
||||
|
||||
this.width = canvas.width;
|
||||
this.height = canvas.height;
|
||||
this.dpr = dpr;
|
||||
|
||||
// 初始化 Three.js 场景
|
||||
this.initThreeScene();
|
||||
|
||||
// 开始动画
|
||||
this.startAnimation();
|
||||
// 初始化氛围效果
|
||||
initAmbiance() {
|
||||
// 萤火虫
|
||||
const fireflies = [];
|
||||
for (let i = 0; i < 22; i++) {
|
||||
fireflies.push({
|
||||
left: seeded(i, 1) * 100,
|
||||
top: seeded(i, 2) * 100,
|
||||
size: 2 + seeded(i, 3) * 4,
|
||||
duration: 2.5 + seeded(i, 4) * 3.5,
|
||||
delay: seeded(i, 5) * 4,
|
||||
});
|
||||
},
|
||||
|
||||
// 初始化 Three.js 场景
|
||||
initThreeScene() {
|
||||
const canvas = this.canvas;
|
||||
const gl = canvas.getContext('webgl');
|
||||
|
||||
if (!gl) {
|
||||
console.error('WebGL 不支持');
|
||||
return;
|
||||
}
|
||||
|
||||
this.gl = gl;
|
||||
|
||||
// 手动创建 Three.js 核心对象
|
||||
// 由于小程序限制,我们使用原生 WebGL API
|
||||
|
||||
// 设置视口
|
||||
gl.viewport(0, 0, this.width, this.height);
|
||||
gl.enable(gl.DEPTH_TEST);
|
||||
gl.enable(gl.BLEND);
|
||||
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
// 创建着色器程序
|
||||
this.createShaderProgram();
|
||||
|
||||
// 创建树的几何体
|
||||
this.createTreeGeometry();
|
||||
|
||||
// 创建丝带几何体
|
||||
this.createRibbonGeometry();
|
||||
|
||||
// 初始化相机
|
||||
this.camera = {
|
||||
position: [0, 2, 8],
|
||||
target: [0, 3, 0],
|
||||
up: [0, 1, 0],
|
||||
fov: 45,
|
||||
aspect: this.width / this.height,
|
||||
near: 0.1,
|
||||
far: 100,
|
||||
};
|
||||
|
||||
// 初始化光照
|
||||
this.lights = {
|
||||
ambient: { color: [0.3, 0.3, 0.4], intensity: 0.5 },
|
||||
directional: {
|
||||
color: [1, 0.95, 0.8],
|
||||
intensity: 0.8,
|
||||
direction: [0.5, 1, 0.5],
|
||||
},
|
||||
point: {
|
||||
color: [1, 0.8, 0.4],
|
||||
intensity: 0.5,
|
||||
position: [0, 5, 2],
|
||||
},
|
||||
};
|
||||
|
||||
// 动画状态
|
||||
this.animationState = {
|
||||
time: 0,
|
||||
windLevel: 0,
|
||||
rotation: 0,
|
||||
};
|
||||
},
|
||||
|
||||
// 创建着色器程序
|
||||
createShaderProgram() {
|
||||
const gl = this.gl;
|
||||
|
||||
// 顶点着色器
|
||||
const vsSource = `
|
||||
attribute vec3 aPosition;
|
||||
attribute vec3 aNormal;
|
||||
attribute vec2 aTexCoord;
|
||||
attribute vec3 aColor;
|
||||
|
||||
uniform mat4 uModelMatrix;
|
||||
uniform mat4 uViewMatrix;
|
||||
uniform mat4 uProjectionMatrix;
|
||||
uniform mat3 uNormalMatrix;
|
||||
|
||||
varying vec3 vNormal;
|
||||
varying vec3 vPosition;
|
||||
varying vec2 vTexCoord;
|
||||
varying vec3 vColor;
|
||||
|
||||
void main() {
|
||||
vec4 worldPosition = uModelMatrix * vec4(aPosition, 1.0);
|
||||
vPosition = worldPosition.xyz;
|
||||
vNormal = uNormalMatrix * aNormal;
|
||||
vTexCoord = aTexCoord;
|
||||
vColor = aColor;
|
||||
gl_Position = uProjectionMatrix * uViewMatrix * worldPosition;
|
||||
}
|
||||
`;
|
||||
|
||||
// 片段着色器
|
||||
const fsSource = `
|
||||
precision mediump float;
|
||||
|
||||
varying vec3 vNormal;
|
||||
varying vec3 vPosition;
|
||||
varying vec2 vTexCoord;
|
||||
varying vec3 vColor;
|
||||
|
||||
uniform vec3 uAmbientLight;
|
||||
uniform vec3 uDirectionalLightColor;
|
||||
uniform vec3 uDirectionalLightDirection;
|
||||
uniform vec3 uPointLightColor;
|
||||
uniform vec3 uPointLightPosition;
|
||||
uniform vec3 uCameraPosition;
|
||||
uniform float uTime;
|
||||
|
||||
void main() {
|
||||
vec3 normal = normalize(vNormal);
|
||||
vec3 viewDir = normalize(uCameraPosition - vPosition);
|
||||
|
||||
// 环境光
|
||||
vec3 ambient = uAmbientLight * vColor;
|
||||
|
||||
// 漫反射
|
||||
float diff = max(dot(normal, uDirectionalLightDirection), 0.0);
|
||||
vec3 diffuse = uDirectionalLightColor * diff * vColor;
|
||||
|
||||
// 点光源
|
||||
vec3 lightDir = normalize(uPointLightPosition - vPosition);
|
||||
float pointDiff = max(dot(normal, lightDir), 0.0);
|
||||
float distance = length(uPointLightPosition - vPosition);
|
||||
float attenuation = 1.0 / (1.0 + 0.05 * distance + 0.01 * distance * distance);
|
||||
vec3 pointLight = uPointLightColor * pointDiff * attenuation * vColor;
|
||||
|
||||
// 高光
|
||||
vec3 reflectDir = reflect(-uDirectionalLightDirection, normal);
|
||||
float spec = pow(max(dot(viewDir, reflectDir), 0.0), 32.0);
|
||||
vec3 specular = uDirectionalLightColor * spec * 0.3;
|
||||
|
||||
// 发光效果(许愿树特殊效果)
|
||||
float glow = sin(uTime * 2.0 + vPosition.y * 3.0) * 0.5 + 0.5;
|
||||
vec3 glowColor = vec3(1.0, 0.9, 0.5) * glow * 0.2;
|
||||
|
||||
vec3 result = ambient + diffuse + pointLight + specular + glowColor;
|
||||
gl_FragColor = vec4(result, 1.0);
|
||||
}
|
||||
`;
|
||||
|
||||
// 编译着色器
|
||||
const vertexShader = this.compileShader(gl.VERTEX_SHADER, vsSource);
|
||||
const fragmentShader = this.compileShader(gl.FRAGMENT_SHADER, fsSource);
|
||||
|
||||
// 创建程序
|
||||
const program = gl.createProgram();
|
||||
gl.attachShader(program, vertexShader);
|
||||
gl.attachShader(program, fragmentShader);
|
||||
gl.linkProgram(program);
|
||||
|
||||
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
||||
console.error('着色器程序链接失败:', gl.getProgramInfoLog(program));
|
||||
return;
|
||||
// 花瓣
|
||||
const petals = [];
|
||||
for (let i = 0; i < 10; i++) {
|
||||
petals.push({
|
||||
left: seeded(i, 6) * 100,
|
||||
size: 5 + seeded(i, 7) * 6,
|
||||
duration: 10 + seeded(i, 8) * 8,
|
||||
delay: seeded(i, 9) * 12,
|
||||
});
|
||||
}
|
||||
|
||||
this.program = program;
|
||||
gl.useProgram(program);
|
||||
|
||||
// 获取属性位置
|
||||
this.attribLocations = {
|
||||
position: gl.getAttribLocation(program, 'aPosition'),
|
||||
normal: gl.getAttribLocation(program, 'aNormal'),
|
||||
texCoord: gl.getAttribLocation(program, 'aTexCoord'),
|
||||
color: gl.getAttribLocation(program, 'aColor'),
|
||||
};
|
||||
|
||||
// 获取 uniform 位置
|
||||
this.uniformLocations = {
|
||||
modelMatrix: gl.getUniformLocation(program, 'uModelMatrix'),
|
||||
viewMatrix: gl.getUniformLocation(program, 'uViewMatrix'),
|
||||
projectionMatrix: gl.getUniformLocation(program, 'uProjectionMatrix'),
|
||||
normalMatrix: gl.getUniformLocation(program, 'uNormalMatrix'),
|
||||
ambientLight: gl.getUniformLocation(program, 'uAmbientLight'),
|
||||
directionalLightColor: gl.getUniformLocation(program, 'uDirectionalLightColor'),
|
||||
directionalLightDirection: gl.getUniformLocation(program, 'uDirectionalLightDirection'),
|
||||
pointLightColor: gl.getUniformLocation(program, 'uPointLightColor'),
|
||||
pointLightPosition: gl.getUniformLocation(program, 'uPointLightPosition'),
|
||||
cameraPosition: gl.getUniformLocation(program, 'uCameraPosition'),
|
||||
time: gl.getUniformLocation(program, 'uTime'),
|
||||
};
|
||||
},
|
||||
|
||||
// 编译着色器
|
||||
compileShader(type, source) {
|
||||
const gl = this.gl;
|
||||
const shader = gl.createShader(type);
|
||||
gl.shaderSource(shader, source);
|
||||
gl.compileShader(shader);
|
||||
|
||||
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
||||
console.error('着色器编译失败:', gl.getShaderInfoLog(shader));
|
||||
gl.deleteShader(shader);
|
||||
return null;
|
||||
}
|
||||
|
||||
return shader;
|
||||
},
|
||||
|
||||
// 创建树的几何体
|
||||
createTreeGeometry() {
|
||||
// 树干 - 使用圆柱体变形
|
||||
const trunkSegments = 16;
|
||||
const trunkHeight = 4;
|
||||
const trunkRadiusBottom = 0.4;
|
||||
const trunkRadiusTop = 0.15;
|
||||
|
||||
const trunkVertices = [];
|
||||
const trunkNormals = [];
|
||||
const trunkColors = [];
|
||||
const trunkIndices = [];
|
||||
|
||||
// 生成树干顶点
|
||||
for (let i = 0; i <= trunkSegments; i++) {
|
||||
const t = i / trunkSegments;
|
||||
const y = t * trunkHeight;
|
||||
const radius = trunkRadiusBottom + (trunkRadiusTop - trunkRadiusBottom) * t;
|
||||
|
||||
// 添加扭曲效果
|
||||
const twist = t * 2;
|
||||
const offsetX = Math.sin(twist) * 0.1 * t;
|
||||
const offsetZ = Math.cos(twist) * 0.1 * t;
|
||||
|
||||
for (let j = 0; j <= trunkSegments; j++) {
|
||||
const angle = (j / trunkSegments) * Math.PI * 2;
|
||||
const x = Math.cos(angle) * radius + offsetX;
|
||||
const z = Math.sin(angle) * radius + offsetZ;
|
||||
|
||||
trunkVertices.push(x, y, z);
|
||||
|
||||
// 法线
|
||||
const nx = Math.cos(angle);
|
||||
const nz = Math.sin(angle);
|
||||
trunkNormals.push(nx, 0, nz);
|
||||
|
||||
// 颜色 - 树干棕色
|
||||
const shade = 0.3 + Math.random() * 0.1;
|
||||
trunkColors.push(shade, shade * 0.6, shade * 0.3);
|
||||
}
|
||||
}
|
||||
|
||||
// 生成树干索引
|
||||
for (let i = 0; i < trunkSegments; i++) {
|
||||
for (let j = 0; j < trunkSegments; j++) {
|
||||
const a = i * (trunkSegments + 1) + j;
|
||||
const b = a + trunkSegments + 1;
|
||||
|
||||
trunkIndices.push(a, b, a + 1);
|
||||
trunkIndices.push(b, b + 1, a + 1);
|
||||
}
|
||||
}
|
||||
|
||||
this.trunkGeometry = {
|
||||
vertices: new Float32Array(trunkVertices),
|
||||
normals: new Float32Array(trunkNormals),
|
||||
colors: new Float32Array(trunkColors),
|
||||
indices: new Uint16Array(trunkIndices),
|
||||
};
|
||||
|
||||
// 树冠 - 使用多个球体变形
|
||||
this.crownGeometry = this.createCrownGeometry();
|
||||
|
||||
// 创建缓冲区
|
||||
this.createBuffers();
|
||||
},
|
||||
|
||||
// 创建树冠几何体
|
||||
createCrownGeometry() {
|
||||
const crownLayers = 5;
|
||||
const segments = 16;
|
||||
|
||||
const vertices = [];
|
||||
const normals = [];
|
||||
const colors = [];
|
||||
const indices = [];
|
||||
|
||||
let vertexOffset = 0;
|
||||
|
||||
for (let layer = 0; layer < crownLayers; layer++) {
|
||||
const layerT = layer / crownLayers;
|
||||
const layerY = 3 + layer * 0.8;
|
||||
const layerRadius = 2.5 - layer * 0.4;
|
||||
const layerHeight = 1.2;
|
||||
|
||||
// 每层树冠是一个变形的球体
|
||||
for (let i = 0; i <= segments; i++) {
|
||||
const t = i / segments;
|
||||
const phi = t * Math.PI;
|
||||
|
||||
for (let j = 0; j <= segments; j++) {
|
||||
const theta = (j / segments) * Math.PI * 2;
|
||||
|
||||
// 基础球体坐标
|
||||
let x = layerRadius * Math.sin(phi) * Math.cos(theta);
|
||||
let y = layerY + layerHeight * Math.cos(phi);
|
||||
let z = layerRadius * Math.sin(phi) * Math.sin(theta);
|
||||
|
||||
// 添加噪声使树冠更自然
|
||||
const noise = Math.sin(theta * 5 + layer) * 0.2 + Math.cos(phi * 3) * 0.15;
|
||||
x += noise * Math.cos(theta);
|
||||
z += noise * Math.sin(theta);
|
||||
y += Math.sin(theta * 3 + layer * 2) * 0.1;
|
||||
|
||||
vertices.push(x, y, z);
|
||||
|
||||
// 法线
|
||||
const nx = Math.sin(phi) * Math.cos(theta);
|
||||
const ny = Math.cos(phi);
|
||||
const nz = Math.sin(phi) * Math.sin(theta);
|
||||
normals.push(nx, ny, nz);
|
||||
|
||||
// 颜色 - 绿色渐变
|
||||
const green = 0.4 + layerT * 0.3 + Math.random() * 0.1;
|
||||
colors.push(0.1, green, 0.15);
|
||||
}
|
||||
}
|
||||
|
||||
// 生成索引
|
||||
for (let i = 0; i < segments; i++) {
|
||||
for (let j = 0; j < segments; j++) {
|
||||
const a = vertexOffset + i * (segments + 1) + j;
|
||||
const b = a + segments + 1;
|
||||
|
||||
indices.push(a, b, a + 1);
|
||||
indices.push(b, b + 1, a + 1);
|
||||
}
|
||||
}
|
||||
|
||||
vertexOffset += (segments + 1) * (segments + 1);
|
||||
}
|
||||
|
||||
return {
|
||||
vertices: new Float32Array(vertices),
|
||||
normals: new Float32Array(normals),
|
||||
colors: new Float32Array(colors),
|
||||
indices: new Uint16Array(indices),
|
||||
};
|
||||
},
|
||||
|
||||
// 创建丝带几何体
|
||||
createRibbonGeometry() {
|
||||
// 丝带将在渲染时动态生成
|
||||
this.ribbons = [];
|
||||
},
|
||||
|
||||
// 创建缓冲区
|
||||
createBuffers() {
|
||||
const gl = this.gl;
|
||||
|
||||
// 树干缓冲区
|
||||
this.trunkBuffers = {
|
||||
position: gl.createBuffer(),
|
||||
normal: gl.createBuffer(),
|
||||
color: gl.createBuffer(),
|
||||
index: gl.createBuffer(),
|
||||
};
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.trunkBuffers.position);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, this.trunkGeometry.vertices, gl.STATIC_DRAW);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.trunkBuffers.normal);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, this.trunkGeometry.normals, gl.STATIC_DRAW);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.trunkBuffers.color);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, this.trunkGeometry.colors, gl.STATIC_DRAW);
|
||||
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.trunkBuffers.index);
|
||||
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.trunkGeometry.indices, gl.STATIC_DRAW);
|
||||
|
||||
// 树冠缓冲区
|
||||
this.crownBuffers = {
|
||||
position: gl.createBuffer(),
|
||||
normal: gl.createBuffer(),
|
||||
color: gl.createBuffer(),
|
||||
index: gl.createBuffer(),
|
||||
};
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.crownBuffers.position);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, this.crownGeometry.vertices, gl.STATIC_DRAW);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.crownBuffers.normal);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, this.crownGeometry.normals, gl.STATIC_DRAW);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.crownBuffers.color);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, this.crownGeometry.colors, gl.STATIC_DRAW);
|
||||
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.crownBuffers.index);
|
||||
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.crownGeometry.indices, gl.STATIC_DRAW);
|
||||
},
|
||||
|
||||
// 开始动画循环
|
||||
startAnimation() {
|
||||
const animate = () => {
|
||||
this.animationState.time += 0.016;
|
||||
this.animationState.windLevel = this.data.windLevel;
|
||||
|
||||
this.render();
|
||||
|
||||
this.animationId = canvas.requestAnimationFrame(animate);
|
||||
};
|
||||
|
||||
this.animationId = this.canvas.requestAnimationFrame(animate);
|
||||
},
|
||||
|
||||
// 停止动画
|
||||
stopAnimation() {
|
||||
if (this.animationId) {
|
||||
this.canvas.cancelAnimationFrame(this.animationId);
|
||||
}
|
||||
},
|
||||
|
||||
// 渲染场景
|
||||
render() {
|
||||
const gl = this.gl;
|
||||
|
||||
// 清空画布
|
||||
gl.clearColor(0.05, 0.05, 0.15, 1.0);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
||||
|
||||
// 更新相机
|
||||
this.updateCamera();
|
||||
|
||||
// 设置光照
|
||||
this.setLights();
|
||||
|
||||
// 绘制树干
|
||||
this.drawMesh(this.trunkBuffers, this.trunkGeometry.indices.length);
|
||||
|
||||
// 绘制树冠
|
||||
this.drawMesh(this.crownBuffers, this.crownGeometry.indices.length);
|
||||
|
||||
// 绘制丝带
|
||||
this.drawRibbons();
|
||||
},
|
||||
|
||||
// 更新相机
|
||||
updateCamera() {
|
||||
const gl = this.gl;
|
||||
const camera = this.camera;
|
||||
|
||||
// 相机旋转动画
|
||||
const rotationSpeed = 0.001;
|
||||
this.animationState.rotation += rotationSpeed;
|
||||
|
||||
const radius = 8;
|
||||
camera.position[0] = Math.sin(this.animationState.rotation) * radius;
|
||||
camera.position[2] = Math.cos(this.animationState.rotation) * radius;
|
||||
camera.position[1] = 2 + Math.sin(this.animationState.time * 0.5) * 0.5;
|
||||
|
||||
// 计算视图矩阵
|
||||
const viewMatrix = this.lookAt(camera.position, camera.target, camera.up);
|
||||
|
||||
// 计算投影矩阵
|
||||
const projectionMatrix = this.perspective(
|
||||
camera.fov * Math.PI / 180,
|
||||
camera.aspect,
|
||||
camera.near,
|
||||
camera.far
|
||||
);
|
||||
|
||||
// 设置 uniform
|
||||
gl.uniformMatrix4fv(this.uniformLocations.viewMatrix, false, viewMatrix);
|
||||
gl.uniformMatrix4fv(this.uniformLocations.projectionMatrix, false, projectionMatrix);
|
||||
gl.uniform3fv(this.uniformLocations.cameraPosition, camera.position);
|
||||
gl.uniform1f(this.uniformLocations.time, this.animationState.time);
|
||||
},
|
||||
|
||||
// 设置光照
|
||||
setLights() {
|
||||
const gl = this.gl;
|
||||
const lights = this.lights;
|
||||
|
||||
gl.uniform3fv(this.uniformLocations.ambientLight,
|
||||
lights.ambient.color.map(c => c * lights.ambient.intensity));
|
||||
|
||||
gl.uniform3fv(this.uniformLocations.directionalLightColor,
|
||||
lights.directional.color.map(c => c * lights.directional.intensity));
|
||||
gl.uniform3fv(this.uniformLocations.directionalLightDirection,
|
||||
lights.directional.direction);
|
||||
|
||||
gl.uniform3fv(this.uniformLocations.pointLightColor,
|
||||
lights.point.color.map(c => c * lights.point.intensity));
|
||||
gl.uniform3fv(this.uniformLocations.pointLightPosition,
|
||||
lights.point.position);
|
||||
},
|
||||
|
||||
// 绘制网格
|
||||
drawMesh(buffers, indexCount) {
|
||||
const gl = this.gl;
|
||||
|
||||
// 设置模型矩阵
|
||||
const modelMatrix = this.identity();
|
||||
gl.uniformMatrix4fv(this.uniformLocations.modelMatrix, false, modelMatrix);
|
||||
|
||||
// 设置法线矩阵
|
||||
const normalMatrix = [1, 0, 0, 0, 1, 0, 0, 0, 1];
|
||||
gl.uniformMatrix3fv(this.uniformLocations.normalMatrix, false, normalMatrix);
|
||||
|
||||
// 绑定顶点属性
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, buffers.position);
|
||||
gl.enableVertexAttribArray(this.attribLocations.position);
|
||||
gl.vertexAttribPointer(this.attribLocations.position, 3, gl.FLOAT, false, 0, 0);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, buffers.normal);
|
||||
gl.enableVertexAttribArray(this.attribLocations.normal);
|
||||
gl.vertexAttribPointer(this.attribLocations.normal, 3, gl.FLOAT, false, 0, 0);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, buffers.color);
|
||||
gl.enableVertexAttribArray(this.attribLocations.color);
|
||||
gl.vertexAttribPointer(this.attribLocations.color, 3, gl.FLOAT, false, 0, 0);
|
||||
|
||||
// 绘制
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffers.index);
|
||||
gl.drawElements(gl.TRIANGLES, indexCount, gl.UNSIGNED_SHORT, 0);
|
||||
},
|
||||
|
||||
// 绘制丝带
|
||||
drawRibbons() {
|
||||
// 根据许愿数据动态生成丝带
|
||||
const wishes = this.data.wishes;
|
||||
if (!wishes || wishes.length === 0) return;
|
||||
|
||||
// 这里简化处理,使用线条绘制丝带
|
||||
// 实际项目中可以使用更复杂的几何体
|
||||
},
|
||||
|
||||
// 矩阵工具函数
|
||||
identity() {
|
||||
return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
|
||||
},
|
||||
|
||||
lookAt(eye, center, up) {
|
||||
const z = this.normalize(this.subtract(eye, center));
|
||||
const x = this.normalize(this.cross(up, z));
|
||||
const y = this.cross(z, x);
|
||||
|
||||
return [
|
||||
x[0], y[0], z[0], 0,
|
||||
x[1], y[1], z[1], 0,
|
||||
x[2], y[2], z[2], 0,
|
||||
-this.dot(x, eye), -this.dot(y, eye), -this.dot(z, eye), 1
|
||||
];
|
||||
},
|
||||
|
||||
perspective(fov, aspect, near, far) {
|
||||
const f = 1.0 / Math.tan(fov / 2);
|
||||
const nf = 1 / (near - far);
|
||||
|
||||
return [
|
||||
f / aspect, 0, 0, 0,
|
||||
0, f, 0, 0,
|
||||
0, 0, (far + near) * nf, -1,
|
||||
0, 0, 2 * far * near * nf, 0
|
||||
];
|
||||
},
|
||||
|
||||
subtract(a, b) {
|
||||
return [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
|
||||
},
|
||||
|
||||
cross(a, b) {
|
||||
return [
|
||||
a[1] * b[2] - a[2] * b[1],
|
||||
a[2] * b[0] - a[0] * b[2],
|
||||
a[0] * b[1] - a[1] * b[0]
|
||||
];
|
||||
},
|
||||
|
||||
dot(a, b) {
|
||||
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
|
||||
},
|
||||
|
||||
normalize(v) {
|
||||
const len = Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
|
||||
return len > 0 ? [v[0] / len, v[1] / len, v[2] / len] : [0, 0, 0];
|
||||
},
|
||||
|
||||
// 初始化传感器
|
||||
initSensors() {
|
||||
// 陀螺仪
|
||||
wx.startGyroscope({
|
||||
interval: 'game',
|
||||
success: () => {
|
||||
wx.onGyroscopeChange((res) => {
|
||||
const wind = Math.min(1, Math.abs(res.x) * 0.5 + Math.abs(res.y) * 0.3);
|
||||
this.setData({ windLevel: wind });
|
||||
});
|
||||
},
|
||||
fail: () => {
|
||||
console.log('陀螺仪不可用');
|
||||
},
|
||||
});
|
||||
|
||||
// 麦克风
|
||||
this.recorderManager = wx.getRecorderManager();
|
||||
this.recorderManager.onFrameRecorded((res) => {
|
||||
if (res.frameBuffer) {
|
||||
const volume = this.analyzeVolume(res.frameBuffer);
|
||||
this.setData({ windLevel: Math.min(1, volume * 2) });
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
// 分析音量
|
||||
analyzeVolume(buffer) {
|
||||
const data = new Int16Array(buffer);
|
||||
let sum = 0;
|
||||
for (let i = 0; i < data.length; i++) {
|
||||
sum += Math.abs(data[i]);
|
||||
}
|
||||
return sum / data.length / 32768;
|
||||
},
|
||||
|
||||
// 开启麦克风
|
||||
enableMicrophone() {
|
||||
wx.authorize({
|
||||
scope: 'scope.record',
|
||||
success: () => {
|
||||
this.recorderManager.start({
|
||||
duration: 600000,
|
||||
sampleRate: 16000,
|
||||
numberOfChannels: 1,
|
||||
encodeBitRate: 48000,
|
||||
format: 'PCM',
|
||||
frameSize: 50,
|
||||
});
|
||||
this.setData({ micEnabled: true });
|
||||
wx.showToast({ title: '吹气让树摇摆', icon: 'none' });
|
||||
},
|
||||
fail: () => {
|
||||
wx.showToast({ title: '需要麦克风权限', icon: 'none' });
|
||||
},
|
||||
});
|
||||
},
|
||||
|
||||
// 停止传感器
|
||||
stopSensors() {
|
||||
wx.stopGyroscope();
|
||||
if (this.recorderManager) {
|
||||
this.recorderManager.stop();
|
||||
}
|
||||
},
|
||||
|
||||
// 画布触摸事件
|
||||
onCanvasTouch(e) {
|
||||
// 处理触摸旋转
|
||||
this.touchStartX = e.touches[0].x;
|
||||
this.touchStartY = e.touches[0].y;
|
||||
},
|
||||
|
||||
onCanvasMove(e) {
|
||||
if (this.touchStartX === undefined) return;
|
||||
|
||||
const deltaX = e.touches[0].x - this.touchStartX;
|
||||
const deltaY = e.touches[0].y - this.touchStartY;
|
||||
|
||||
// 根据触摸移动调整相机
|
||||
this.animationState.rotation += deltaX * 0.005;
|
||||
|
||||
this.touchStartX = e.touches[0].x;
|
||||
this.touchStartY = e.touches[0].y;
|
||||
},
|
||||
|
||||
onCanvasEnd() {
|
||||
this.touchStartX = undefined;
|
||||
this.touchStartY = undefined;
|
||||
this.setData({ fireflies, petals });
|
||||
},
|
||||
|
||||
// 加载许愿
|
||||
@@ -762,22 +111,79 @@ Page({
|
||||
});
|
||||
|
||||
if (res.code === 0) {
|
||||
this.setData({ wishes: res.data.list || [] });
|
||||
const wishes = this.formatWishes(res.data.list || []);
|
||||
this.setData({
|
||||
wishes,
|
||||
recentWishes: wishes.slice(0, 8),
|
||||
loading: false,
|
||||
});
|
||||
}
|
||||
} catch (err) {
|
||||
console.error('加载许愿失败:', err);
|
||||
this.setData({ wishes: this.getMockWishes() });
|
||||
const wishes = this.formatWishes(this.getMockWishes());
|
||||
this.setData({
|
||||
wishes,
|
||||
recentWishes: wishes.slice(0, 8),
|
||||
loading: false,
|
||||
});
|
||||
}
|
||||
},
|
||||
|
||||
// 格式化许愿数据
|
||||
formatWishes(list) {
|
||||
const colorKeys = Object.keys(TAG_COLORS);
|
||||
|
||||
return list.map((wish, index) => {
|
||||
const slot = this.pickSlot(index);
|
||||
const colorKey = colorKeys[index % colorKeys.length];
|
||||
const colors = TAG_COLORS[colorKey];
|
||||
|
||||
return {
|
||||
id: wish.id,
|
||||
content: wish.content,
|
||||
author: wish.author || '匿名',
|
||||
type: wish.type,
|
||||
x: slot.x,
|
||||
y: slot.y,
|
||||
color: colors.color,
|
||||
bgColor: colors.bgColor,
|
||||
borderColor: colors.borderColor,
|
||||
shadowColor: colors.shadowColor,
|
||||
swayDuration: 3.4 + (index % 5) * 0.6,
|
||||
swayDelay: (index % 7) * 0.35,
|
||||
isNew: false,
|
||||
};
|
||||
});
|
||||
},
|
||||
|
||||
// 选择挂载点
|
||||
pickSlot(index) {
|
||||
const base = CANOPY_SLOTS[index % CANOPY_SLOTS.length];
|
||||
const wrap = Math.floor(index / CANOPY_SLOTS.length);
|
||||
|
||||
if (wrap === 0) return base;
|
||||
|
||||
const jitterX = ((wrap * 37) % 9) - 4;
|
||||
const jitterY = ((wrap * 53) % 9) - 4;
|
||||
|
||||
return {
|
||||
x: Math.min(92, Math.max(8, base.x + jitterX)),
|
||||
y: Math.min(58, Math.max(10, base.y + jitterY)),
|
||||
};
|
||||
},
|
||||
|
||||
// 模拟许愿数据
|
||||
getMockWishes() {
|
||||
return [
|
||||
{ id: 1, content: '愿家人平安健康', type: 'paid' },
|
||||
{ id: 2, content: '事业顺利', type: 'free' },
|
||||
{ id: 3, content: '心想事成', type: 'paid' },
|
||||
{ id: 4, content: '考试通过', type: 'free' },
|
||||
{ id: 5, content: '财源广进', type: 'paid' },
|
||||
{ id: 1, content: '愿家人平安喜乐,身体健康', author: '小满', type: 'paid' },
|
||||
{ id: 2, content: '希望今年考研上岸,一战成硕', author: '阿远', type: 'free' },
|
||||
{ id: 3, content: '愿世界温柔以待每一个努力的人', author: '林深', type: 'paid' },
|
||||
{ id: 4, content: '早日遇见那个对的人', author: '拾光', type: 'free' },
|
||||
{ id: 5, content: '祝爸妈身体硬朗,笑口常开', author: '念念', type: 'paid' },
|
||||
{ id: 6, content: '愿所求皆如愿,所行皆坦途', author: '白露', type: 'free' },
|
||||
{ id: 7, content: '希望新工作顺顺利利', author: '子夜', type: 'paid' },
|
||||
{ id: 8, content: '愿此生尽兴,赤诚善良', author: '青禾', type: 'free' },
|
||||
{ id: 9, content: '愿代码零bug,一次通过', author: '小测', type: 'paid' },
|
||||
];
|
||||
},
|
||||
|
||||
@@ -920,6 +326,14 @@ Page({
|
||||
});
|
||||
},
|
||||
|
||||
// 查看许愿详情
|
||||
viewWishDetail(e) {
|
||||
const id = e.currentTarget.dataset.id;
|
||||
wx.navigateTo({
|
||||
url: `/pages/wish-detail/wish-detail?id=${id}`,
|
||||
});
|
||||
},
|
||||
|
||||
// 分享
|
||||
onShareAppMessage() {
|
||||
return {
|
||||
|
||||
@@ -1,34 +1,91 @@
|
||||
<view class="container">
|
||||
<!-- WebGL Canvas -->
|
||||
<canvas
|
||||
type="webgl"
|
||||
id="webgl-canvas"
|
||||
class="webgl-canvas"
|
||||
bindtouchstart="onCanvasTouch"
|
||||
bindtouchmove="onCanvasMove"
|
||||
bindtouchend="onCanvasEnd"
|
||||
></canvas>
|
||||
<!-- 背景氛围:萤火虫 -->
|
||||
<view class="ambiance">
|
||||
<view
|
||||
wx:for="{{fireflies}}"
|
||||
wx:key="index"
|
||||
class="firefly"
|
||||
style="left: {{item.left}}%; top: {{item.top}}%; width: {{item.size}}px; height: {{item.size}}px; animation-duration: {{item.duration}}s; animation-delay: {{item.delay}}s;"
|
||||
></view>
|
||||
</view>
|
||||
|
||||
<!-- 顶部导航 -->
|
||||
<view class="top-bar">
|
||||
<view class="tree-info">
|
||||
<text class="tree-name">{{treeName}}</text>
|
||||
<text class="tree-desc">{{treeDesc}}</text>
|
||||
<!-- 背景氛围:花瓣 -->
|
||||
<view class="petals">
|
||||
<view
|
||||
wx:for="{{petals}}"
|
||||
wx:key="index"
|
||||
class="petal"
|
||||
style="left: {{item.left}}%; width: {{item.size}}px; height: {{item.size}}px; animation-duration: {{item.duration}}s; animation-delay: {{item.delay}}s;"
|
||||
></view>
|
||||
</view>
|
||||
|
||||
<!-- 边缘暗角,让树从中心发光 -->
|
||||
<view class="vignette"></view>
|
||||
|
||||
<!-- 主内容 -->
|
||||
<view class="main-content">
|
||||
<!-- 头部 -->
|
||||
<view class="header">
|
||||
<text class="subtitle">MAKE A WISH</text>
|
||||
<text class="title">许愿树</text>
|
||||
<text class="description">月色微凉,灯火摇曳。写下心中所愿,挂上枝头,静待花开成真。</text>
|
||||
<text class="wish-count">已有 <text class="count">{{wishes.length}}</text> 个心愿挂满枝头</text>
|
||||
</view>
|
||||
|
||||
<!-- 传感器控制 -->
|
||||
<view class="sensor-controls">
|
||||
<view class="sensor-btn {{micEnabled ? 'active' : ''}}" bindtap="enableMicrophone">
|
||||
<text class="sensor-icon">🎤</text>
|
||||
|
||||
<!-- 许愿树 -->
|
||||
<view class="tree-container">
|
||||
<image
|
||||
src="/images/wish-tree.png"
|
||||
class="tree-image"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
|
||||
<!-- 许愿标签 -->
|
||||
<view
|
||||
wx:for="{{wishes}}"
|
||||
wx:key="id"
|
||||
class="wish-tag {{item.isNew ? 'new' : ''}}"
|
||||
style="left: {{item.x}}%; top: {{item.y}}%;"
|
||||
bindtap="viewWishDetail"
|
||||
data-id="{{item.id}}"
|
||||
>
|
||||
<view class="tag-sway" style="animation-duration: {{item.swayDuration}}s; animation-delay: {{item.swayDelay}}s;">
|
||||
<!-- 挂绳 -->
|
||||
<view class="tag-string" style="background: linear-gradient(to bottom, transparent, {{item.color}});"></view>
|
||||
<!-- 绳结 -->
|
||||
<view class="tag-knot" style="background: {{item.color}}; box-shadow: 0 0 8px {{item.color}};"></view>
|
||||
<!-- 标签 -->
|
||||
<view class="tag-content" style="background: {{item.bgColor}}; border: 1px solid {{item.borderColor}}; box-shadow: 0 4px 16px {{item.shadowColor}};">
|
||||
<text class="tag-text">{{item.content}}</text>
|
||||
<text class="tag-author">—— {{item.author}}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<!-- 最近的心愿 -->
|
||||
<view class="recent-section">
|
||||
<text class="section-title">最 近 的 心 愿</text>
|
||||
<scroll-view class="recent-list" scroll-x enhanced show-scrollbar="{{false}}">
|
||||
<view
|
||||
wx:for="{{recentWishes}}"
|
||||
wx:key="id"
|
||||
class="recent-item"
|
||||
bindtap="viewWishDetail"
|
||||
data-id="{{item.id}}"
|
||||
>
|
||||
<text class="recent-text">{{item.content}}</text>
|
||||
<text class="recent-author">—— {{item.author}}</text>
|
||||
</view>
|
||||
</scroll-view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<!-- 许愿按钮 -->
|
||||
<view class="action-bar">
|
||||
<button class="btn-wish" bindtap="openCreateModal">
|
||||
<text class="icon">🙏</text>
|
||||
<text>我要许愿</text>
|
||||
<text>写下心愿</text>
|
||||
</button>
|
||||
</view>
|
||||
|
||||
|
||||
@@ -3,88 +3,252 @@
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
overflow: hidden;
|
||||
background: linear-gradient(180deg, #0a0a1a 0%, #1a1a3a 50%, #0f2a4a 100%);
|
||||
background: #0d0d1a;
|
||||
}
|
||||
|
||||
/* WebGL Canvas */
|
||||
.webgl-canvas {
|
||||
/* 背景氛围 */
|
||||
.ambiance {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
pointer-events: none;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
/* 顶部导航 */
|
||||
.top-bar {
|
||||
.firefly {
|
||||
position: absolute;
|
||||
border-radius: 50%;
|
||||
background: #ffd700;
|
||||
box-shadow: 0 0 8px #ffd700, 0 0 14px #ffd700;
|
||||
animation: twinkle 3s ease-in-out infinite;
|
||||
}
|
||||
|
||||
.petals {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
padding: 100rpx 40rpx 30rpx;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: flex-start;
|
||||
z-index: 100;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
pointer-events: none;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
.top-bar .tree-info,
|
||||
.top-bar .sensor-controls {
|
||||
pointer-events: auto;
|
||||
.petal {
|
||||
position: absolute;
|
||||
top: -20px;
|
||||
border-radius: 50% 50% 50% 0;
|
||||
background: rgba(255, 200, 200, 0.6);
|
||||
animation: drift 12s linear infinite;
|
||||
}
|
||||
|
||||
.tree-info {
|
||||
/* 边缘暗角 */
|
||||
.vignette {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: radial-gradient(120% 90% at 50% 30%, transparent 40%, rgba(13, 13, 26, 0.9) 100%);
|
||||
pointer-events: none;
|
||||
z-index: 2;
|
||||
}
|
||||
|
||||
/* 主内容 */
|
||||
.main-content {
|
||||
position: relative;
|
||||
z-index: 10;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8rpx;
|
||||
}
|
||||
|
||||
.tree-name {
|
||||
font-size: 40rpx;
|
||||
color: #ffd700;
|
||||
font-weight: bold;
|
||||
text-shadow: 0 2rpx 10rpx rgba(255, 215, 0, 0.5);
|
||||
}
|
||||
|
||||
.tree-desc {
|
||||
font-size: 24rpx;
|
||||
color: rgba(255, 255, 255, 0.7);
|
||||
}
|
||||
|
||||
/* 传感器控制 */
|
||||
.sensor-controls {
|
||||
display: flex;
|
||||
gap: 16rpx;
|
||||
}
|
||||
|
||||
.sensor-btn {
|
||||
width: 80rpx;
|
||||
height: 80rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
min-height: 100vh;
|
||||
padding: 60rpx 40rpx 200rpx;
|
||||
}
|
||||
|
||||
/* 头部 */
|
||||
.header {
|
||||
text-align: center;
|
||||
margin-bottom: 20rpx;
|
||||
}
|
||||
|
||||
.subtitle {
|
||||
display: block;
|
||||
font-size: 20rpx;
|
||||
letter-spacing: 8rpx;
|
||||
color: rgba(255, 215, 0, 0.8);
|
||||
margin-bottom: 16rpx;
|
||||
}
|
||||
|
||||
.title {
|
||||
display: block;
|
||||
font-size: 72rpx;
|
||||
font-weight: bold;
|
||||
color: #ffd700;
|
||||
text-shadow: 0 4rpx 24rpx rgba(255, 215, 0, 0.4);
|
||||
margin-bottom: 24rpx;
|
||||
}
|
||||
|
||||
.description {
|
||||
display: block;
|
||||
font-size: 26rpx;
|
||||
color: rgba(255, 255, 255, 0.7);
|
||||
line-height: 1.6;
|
||||
max-width: 500rpx;
|
||||
margin: 0 auto 20rpx;
|
||||
}
|
||||
|
||||
.wish-count {
|
||||
display: block;
|
||||
font-size: 24rpx;
|
||||
color: rgba(255, 215, 0, 0.7);
|
||||
}
|
||||
|
||||
.wish-count .count {
|
||||
font-weight: bold;
|
||||
color: #ffd700;
|
||||
}
|
||||
|
||||
/* 许愿树容器 */
|
||||
.tree-container {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
max-width: 700rpx;
|
||||
aspect-ratio: 1;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.tree-image {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: contain;
|
||||
}
|
||||
|
||||
/* 许愿标签 */
|
||||
.wish-tag {
|
||||
position: absolute;
|
||||
z-index: 20;
|
||||
transform: translateX(-50%);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.wish-tag.new {
|
||||
animation: tag-drop 0.7s cubic-bezier(0.22, 1, 0.36, 1);
|
||||
}
|
||||
|
||||
.tag-sway {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
transform-origin: top center;
|
||||
animation: sway 4s ease-in-out infinite;
|
||||
}
|
||||
|
||||
.tag-string {
|
||||
width: 2rpx;
|
||||
height: 40rpx;
|
||||
}
|
||||
|
||||
.tag-knot {
|
||||
width: 12rpx;
|
||||
height: 12rpx;
|
||||
border-radius: 50%;
|
||||
border: 2rpx solid rgba(255, 255, 255, 0.2);
|
||||
transition: all 0.3s;
|
||||
margin-top: -2rpx;
|
||||
}
|
||||
|
||||
.sensor-btn.active {
|
||||
background: rgba(255, 215, 0, 0.3);
|
||||
border-color: rgba(255, 215, 0, 0.6);
|
||||
box-shadow: 0 0 30rpx rgba(255, 215, 0, 0.4);
|
||||
.tag-content {
|
||||
margin-top: 8rpx;
|
||||
padding: 16rpx 20rpx;
|
||||
border-radius: 12rpx;
|
||||
min-width: 160rpx;
|
||||
max-width: 200rpx;
|
||||
backdrop-filter: blur(4px);
|
||||
transition: transform 0.3s;
|
||||
}
|
||||
|
||||
.sensor-icon {
|
||||
font-size: 40rpx;
|
||||
.wish-tag:active .tag-content {
|
||||
transform: translateY(-4rpx) scale(1.05);
|
||||
}
|
||||
|
||||
.tag-text {
|
||||
display: block;
|
||||
font-size: 20rpx;
|
||||
font-weight: 500;
|
||||
color: #2a2a3a;
|
||||
line-height: 1.4;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
display: -webkit-box;
|
||||
-webkit-line-clamp: 2;
|
||||
-webkit-box-orient: vertical;
|
||||
}
|
||||
|
||||
.tag-author {
|
||||
display: block;
|
||||
font-size: 16rpx;
|
||||
color: #4a4a5a;
|
||||
margin-top: 8rpx;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
/* 最近的心愿 */
|
||||
.recent-section {
|
||||
width: 100%;
|
||||
margin-top: 40rpx;
|
||||
}
|
||||
|
||||
.section-title {
|
||||
display: block;
|
||||
text-align: center;
|
||||
font-size: 22rpx;
|
||||
letter-spacing: 6rpx;
|
||||
color: rgba(255, 255, 255, 0.5);
|
||||
margin-bottom: 24rpx;
|
||||
}
|
||||
|
||||
.recent-list {
|
||||
display: flex;
|
||||
gap: 20rpx;
|
||||
padding-bottom: 20rpx;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.recent-item {
|
||||
display: inline-flex;
|
||||
flex-direction: column;
|
||||
min-width: 280rpx;
|
||||
padding: 24rpx;
|
||||
background: rgba(255, 255, 255, 0.08);
|
||||
border: 1rpx solid rgba(255, 255, 255, 0.1);
|
||||
border-radius: 20rpx;
|
||||
backdrop-filter: blur(8px);
|
||||
}
|
||||
|
||||
.recent-text {
|
||||
font-size: 26rpx;
|
||||
color: rgba(255, 255, 255, 0.9);
|
||||
line-height: 1.5;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
display: -webkit-box;
|
||||
-webkit-line-clamp: 2;
|
||||
-webkit-box-orient: vertical;
|
||||
}
|
||||
|
||||
.recent-author {
|
||||
font-size: 22rpx;
|
||||
color: rgba(255, 255, 255, 0.5);
|
||||
margin-top: 12rpx;
|
||||
}
|
||||
|
||||
/* 许愿按钮 */
|
||||
.action-bar {
|
||||
position: absolute;
|
||||
bottom: 80rpx;
|
||||
position: fixed;
|
||||
bottom: 60rpx;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
z-index: 100;
|
||||
@@ -314,3 +478,56 @@
|
||||
border: none;
|
||||
box-shadow: 0 8rpx 30rpx rgba(196, 30, 58, 0.4);
|
||||
}
|
||||
|
||||
/* 动画 */
|
||||
@keyframes sway {
|
||||
0%, 100% {
|
||||
transform: rotate(-3.5deg);
|
||||
}
|
||||
50% {
|
||||
transform: rotate(3.5deg);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes twinkle {
|
||||
0%, 100% {
|
||||
opacity: 0.2;
|
||||
transform: scale(0.7);
|
||||
}
|
||||
50% {
|
||||
opacity: 1;
|
||||
transform: scale(1.15);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes drift {
|
||||
0% {
|
||||
transform: translate3d(0, 0, 0) rotate(0deg);
|
||||
opacity: 0;
|
||||
}
|
||||
10% {
|
||||
opacity: 0.9;
|
||||
}
|
||||
90% {
|
||||
opacity: 0.9;
|
||||
}
|
||||
100% {
|
||||
transform: translate3d(-40px, 120vh, 0) rotate(360deg);
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes tag-drop {
|
||||
0% {
|
||||
transform: translateY(-24px) rotate(-8deg);
|
||||
opacity: 0;
|
||||
}
|
||||
60% {
|
||||
transform: translateY(4px) rotate(3deg);
|
||||
opacity: 1;
|
||||
}
|
||||
100% {
|
||||
transform: translateY(0) rotate(0deg);
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user